This reading discusses three articles on mobile web design.
The first article is “How to Create Your First iPhone App” by Jen Gordon. In this article, the author explains how the best course of action when coming up with a new app, is to stay focused: have a clearly defined goal to keep on task, and allow yourself to finish in a timely manner. Next it is important to define your expectations–how much can you expect to make. Lastly, get your idea evaluated for success.
When you are ready to start work on your app, it can be accomplished in 5 steps:
- develop a monetization and marketing plan
- sign up for a developer account
- sketch your application
- identify the work to be outsourced
- hire your team for design, development, and marketing.
In the second article, “iphone App Icon Design: Best Practises”, the main focus is to keep it simple: Don’t include words, avoid using Apple’s standard gloss, simplicity is best, but details are appreciated, stay consistant, and provide something unique to stand out from the crowd.
The last article, “The Flat Design Era”, explored the new trend toward flat design versis Skeuomorphism. The latter (and nearly impossible to pronounce) word, refers to designs that resemble a feature of the past–even if the functional need is gone. iOS is famous for doing such things. For example, their app for holding iBooks, is designed to look like a library, with wood texture and everything.
There’s no right or wrong way to design, but the need to take so much design choice from the past, is slowly moving away. Users are becoming more confortable just experience design in a more refined/pure way.
I found the following articles to be of particular use in this mobile discussion as well:
Mobile First Design: Why It’s Great and Why It Sucks
4 Mobiel Design Strategies for Content-Heavy Websites
Nine Ways to Improve User Experience in Mobile Design